Call
of Duty 4: Modern Warfare - Like being in a movie?
Is it just me, or does anyone else think that video games are getting
more and more like being inside movies? - Not that I think that's a bad
thing, I might add!
We're not just movie fans here at Cinemas Online, we're gamers too! So
when I heard about Infinity Ward making a new Call of Duty game, my grumbles
about them not adapting/releasing Call of Duty 3 on PC disappeared entirely.
Now that we've been given a sneak preview of the very latest offering
in the Call of Duty series, I've got to say, the brand new Call of Duty
4: Modern Warfare is nothing short of superb!
This
left me thinking though; with gaming consoles and PC's getting more and
more advanced, this leaves the games developers with a fantastic vision
of the possibilities available. As the possibilities increase, so does
the scope for turning video games into mini-movies that can make the user
actually feel not just that they are immersed in a game, but that they
are responsible for driving the story forward.
The Game
In order to better understand where I'm coming from, let's talk about
Call of Duty 4: Modern Warfare first.
As you can probably tell by the "Modern Warfare" aspect of
the title, Call of Duty 4 is a change from the usual World War II environment
that we know (and for me, still love) and thrusts us into a completely
fictional, present day, Middle East.
In
the course of playing the single player side of the game, I was particularly
impressed with the way in which the storyline panned out. Just when you
might be getting a little bored of playing out a certain scenario with
one character, it switches you over to the other character you were playing
previously. The style in which it's been designed reminds me of an episode
of the TV series, Heroes. We switch regularly from character to character,
carrying on from where we left off but the characters never actually meet,
and it's the "to-ing and fro-ing" that keeps it fresh.
The things you'd expect from a change from one era to another are all
here. Better modern weapons with more accuracy and more stoppage power,
more "set piece" levels (like having the control of a 105mm
cannon on a C130 plane), and the use of night vision goggles.
One
thing stood out for me though. The health system from Call of Duty 2 makes
a return once again. No health packs to pick up along the way; just get
to cover and "auto-regenerate" your health. That said however,
one aspect of the new game (which takes a little getting used to) is the
"deep impact" physics. When you've been hit and are close to
death, gone are the times where just hiding behind a wall and staying
out of the action will help you regenerate to be able to start again
oh no
in Call of Duty 4, the thickness of the walls you hide behind
now come in to play. - Just when you think you've found somewhere safe
to hide, bullets come flying through the walls and finish you off!
My only disappointment in relation to the single player is that it's
just not long enough. Yes, it's tricky in places and that adds to the
longevity of the single player, but when I got to the end (about 6 hours),
I really, really didn't want it to finish! - Fair enough, it's got to
end somewhere but the reason for my thoughts on that are not really for
me to interpret. It's either because I love it so much that, no matter
how long it is, it's always going to be too short; or there's just too
much pressure on game developers to get the game done quickly, and, as
such, they just create what they can in the time that they have.
As if the impressive single player system wasn't enough. The Call of
Duty series has always had an excellent multiplayer system but, just like
the single player side of the game, Infinity Ward have succeeded in taking
the multiplayer side of Call of Duty 4 to a whole new level. In relation
to the different game types, the regular suspects are all still there;
Free-For-All (Deathmatch),
Team Deathmatch, Headquarters, Search & Destroy, Domination and a
total of 15 maps to choose from. Where it really impresses is the new
"class" based system. As you do better in the multiplayer environment,
you are rewarded with different "perks" which are either in
the form of weapon unlocks or extra skills for your character. The better
you do, the better your character can do. The better your character can
do, the better you do. This progressive improvement of your character
(and the new "create a class" system) will keep many a player
up at night and into the small hours with its extremely addictive game
play. I'll be one of them!
Overall, as much as I believe that Rainbow Six Vegas was the best first
person shooter of 2006, Call of Duty 4 is definitely the best of 2007!
It's new style of play, impressive graphics, impressive lighting effects,
great sound quality and superb single player and multiplayer environments
to me gives you two impressive games in one and is going to extremely
hard to beat!
Movies/Games
Playing
Call of Duty 4: Modern Warfare you very much feel immersed in the atmosphere
it envelopes you in. You play a skilled SAS operative in one level and
then a US Marine in another. As I mentioned above, what impressed me was
the switching from one character to another but because it was done in
a way that lets you carry on from where you left off, it has that Hollywood-esque
feel to it.
The "set pieces" felt very Hollywood too. I'm not going to
give too much away as it wouldn't be fair, but there were a couple of
"bullet time" sequences where the climax to a situation is panned
out in slow motion effect and all the time it's happening it gives you
that; "I'm in a movie" sort of feel. - You'll see what I mean
when you get to the end.
So
much emphasis is put on Hollywood films that are made from video games
and not made very well, but what few people seem to notice is that video
games are slowly becoming more and more like Hollywood films themselves.
Call of Duty 4 is just another example of this. Rainbow Six Vegas, Bioshock,
John Woo's Stranglehold; all of these are now setting a new precedence
in the future of the gaming world.
Granted I can think of a couple which have tried and failed too. The
most immediate one that springs to mind is the latest Medal of Honour
(Honor) Airborne, which although pretty good, was far too short in length
and is simply no match for Call of Duty 4 in any way!
For me it all goes back to the same question. Once the right game is
picked, if these games are so good (which they are), why don't the Hollywood
studios sack their writers, and employ the same game writers to do a storyline
for the big screen? Surely then we will end up with some decent game to
movie conversions instead of the tripe that's been released in previous
years?
Call of Duty 4: Modern Warfare is available on PC, Xbox 360 and PS3 now.
|